Having successfully completed all parts of the Zombie tutorials (green, yellow, red) I decided I wanted to extend what I did much further and refine the features which shown to me and go above class material. I will go on to talk about what advanced I made and the reasoning behind that. How I wentContinue reading “Final Game”
Author Archives: androni2
Week 4
Zombie tutorial During this tutorial I was finishing things off with the tutorial, this week I completed all sections (green, orange & red). This was the final week of zombie tutorial and the main part was to create random spawning. Firstly, I decided to clean up the editor by creating an empty game object whichContinue reading “Week 4”
Week 3
Zombie tutorial During this tutorial I was finishing the character state machine within Unity, this week I completed all sections (green, orange & red). First, I started by implementing the AI to chase the player. There are different ways to achieve this such as using a sphere collider to detect when player is in range,Continue reading “Week 3”
Week 2
Zombie Tutorial During this tutorial I was introduced to character control with state machine in Unity, this week I completed all sections (green, orange & red). I did not need to complete the “Changing AI character’s target with a script” section as I completed the amber section last week. So I went on and startedContinue reading “Week 2”
Week 1
Zombie Tutorial During this tutorial I was introduced to basic movement AI navigation in Unity, this week I completed all sections (green, orange & red). I began by importing the standard assets into the scene and then setting up an environment, which consisted of a quad and some cubes which would later act as obstaclesContinue reading “Week 1”